Kuflex lab's profileIgor Tatarnikov [sodazot]'s profile

Kinetris

Kinetris
Year: 2012
Our company made creative and technological basis for the interactive content for the event. The space, where the event took place, was divided into four thematic zones: Fashion & Art, Travel, Sport, Home (that were the main interests of the target audience).
Kinetris game was the main part of the Sport zone. We were inspired by the cult Tetris game, and so we decided to create our interpretation of it. But there are no standard figures in our game. Players create it with the movements of their bodies. The more complicated pose is, the more interesting figure is. Kinetris can be played alone or with the team to compete with each other.

Technical Description:
With the help of depth camera Kinect the program works up the silhouette of a person and on that basis builds up with cubes the specified figure. The player have to lay figures compactly on the fiends and change their shapes by changing poses at the same time.
The sounds for the game were specially created on the 8-bite synthesizer as a tribute to old game consoles, like Dendy.

Technical Rider:
computer,
Kinect (or Asus Xtion),
video projector (or video wall),
sound system.

Artist: Igor Tatarnikov (Sodazot)
Programmer: Denis Perevalov
Producer: Ksenia Lyashenko
Kinetris
Published:

Kinetris

Kinect game inspired by the Tetris.

Published:

Creative Fields